2DCraft
A downloadable game for Windows
2D Craft
Game Jam submission.
(2544 lines of code)
The goal of 2DCraft is my game jam submission, because I felt the urge to experiment with the idea of making a 2D version of Minecraft.
I didn't get to finish implementing crafting, because as of typing, it is 5 hours till submission is due. So I decided to add trees, and torches (that you can't break, sorry XD), and call it ready.
This project is a really fun one, and I am building it upon a drawing-only portion of the Raylib library. The rest of the engine, including Swept 2D physics is a custom implementation.
Features supported/unsupported (from my sticky note list :)):
Terrain Generation [:D]
Chunk Loading/Unloading [:D]
Swept AABB Collision [:D]
Frustrum Culling [:D]
Chunk State Saving/Loading [:D]
Steve Character Animations [:D]
Lighting [:D]
Toolbar [:D]
Inventory [:D]
Inventory Crafting Table [:D] (Shows in menu, just doesn't allow interaction)
Block Entities [:D]
Trees [:D]
Breaking Animation [D:]
Crafting [D:]
Parallax Background [D:]
Mobs (at least a sheep) [D:]
Day / Night cycle [D:]
(Happy face = supported, Sad face = unsupported)
| Updated | 1 day ago |
| Published | 3 days ago |
| Status | Prototype |
| Platforms | Windows |
| Author | Splefix |
| Tags | 2D, custom-engine, Minecraft |
| Content | No generative AI was used |
Download
Install instructions
The zip file includes the files needed to run this.
Chunks folder contains chunks.json, this is for saving chunk data
Textures folder contains images, and is used to load necessary images for the game to run
2DCraft.exe is the game
.dlls are necessary for running the engine


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