A downloadable game for Windows

2D Craft

Game Jam submission.

(2544 lines of code)

The goal of 2DCraft is my game jam submission, because I felt the urge to experiment with the idea of making a 2D version of Minecraft.

I didn't get to finish implementing crafting, because as of typing, it is 5 hours till submission is due. So I decided to add trees, and torches (that you can't break, sorry XD), and call it ready.

This project is a really fun one, and I am building it upon a drawing-only portion of the Raylib library. The rest of the engine, including Swept 2D physics is a custom implementation.


Features supported/unsupported (from my sticky note list :)):

Terrain Generation [:D]

Chunk Loading/Unloading [:D]

Swept AABB Collision [:D]

Frustrum Culling [:D]

Chunk State Saving/Loading [:D]

Steve Character Animations [:D]

Lighting [:D]

Toolbar [:D]

Inventory [:D]

Inventory Crafting Table [:D] (Shows in menu, just doesn't allow interaction)

Block Entities [:D]

Trees [:D]

Breaking Animation [D:]

Crafting [D:]

Parallax Background [D:]

Mobs (at least a sheep) [D:]

Day / Night cycle [D:]


(Happy face = supported, Sad face = unsupported)

Updated 1 day ago
Published 3 days ago
StatusPrototype
PlatformsWindows
AuthorSplefix
Tags2D, custom-engine, Minecraft
ContentNo generative AI was used

Download

Download
2DCraft.zip 1.9 MB

Install instructions

The zip file includes the files needed to run this.

Chunks folder contains chunks.json, this is for saving chunk data

Textures folder contains images, and is used to load necessary images for the game to run

2DCraft.exe is the game

.dlls are necessary for running the engine

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